ork kill team reddit

Orks have a couple of decent shooting options although they pale in comparison to every other army. Edit: Turns out that got an errata, so I think there’s more of an argument for equipping your comms guy with a Big Shoota for the extra hits. Stagger charges. Hey guys, long time hobbyist, painter, wannabe gamer. Adeptus Astartes. I love the orks but I hear from many that they are bad and don’t fit into kill team well. Both are cheap commander options that can protect your boys at the cost of some CPs, but honestly I'm not sure it's worth the CP cost on either one. KILL TEAM news, resources and reviews. Orks are fairly CP hungry so getting 2 per turn is ideal. Consider making one of your grots the Leader and hide him away to get that sweet sweet 1 extra CP. It may take a turn or two before you can find a good opportunity to strike. Resist the urge to dump every possible charge into a target. In the first of this week’s focuses on the new expansion, we’re treating you to a look at the full contents so you can start planning your new additions straight away! Though I wouldn't have to drop the grot as I'm 4 points in the green (pun intended) by not upgrading boss gun right? Question for OP - Can you give a little more info about how you bait charges? Here, you’ll find a link to every Kill Team Focus so far. These guys exploit their movement, cover, and the distraction of the Boyz to hit the opponents where it hurts. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you: No adverts like this in the forums anymore. I have tried a couple horde-ish Chaos Cultists Chaos Space Marines teams and found it isn't hard for an opponent to remove 2-3 a round with another 2-3 being flesh wounded and easily shaken locked the rest of the game. If you dropped a Gretchin and made him a Loota with the Heavy specialization, and then used the More Bullets and Dakka Dakka Dakka strategems he could be shooting up to 8 times per turn and get quite a lot more hits in. Bringing a comms spanner along is generally a good idea in most matchups. Kommandos can also help camp late game. I go for boys since I prefer having more bodies. That’s the thing with 40K, even without knowing a lot about the game mechanics, you can still get a good gauge on an army by looking at it; like I was saying with Orks. Grots - Does anyone actually call them Gretchin? Home; YouTube; Gallery; Patreon; Painting Services; Monday, July 30, 2018. If they're running away then you can hide your models near an objective and start getting points uncontested. Nobs. 12-16 models is a good number to shoot for, and it may be worthwhile to include a heavy loota in your roster for the surprise dakka option. By the end of turn 3 he had no way to catch up. Two boys can become gunners but I don't see any cases where is a good idea, you're better off saving the points to take more boys. Kombi-skorcha is a must there. Ideally, you spend your first five or so deployments getting them to commit a valuable model just to get a good shot a a boy or even grot you've "accidentally" deployed in a suboptimal spot. I like. Aura of 5++ Extra CP. Lootas seem pretty terrible on paper and you have to do some work to make taking one a viable option. Plus you can take as many as you want, although I don't run more than 2 or 3 in any given list. In Kill team, base size is especially important for melee-focused models, I’d argue it’s at least a notable advantage. By using our Services or clicking I agree, you agree to our use of cookies. Don't waste CP on a tactical reroll unless you really, really, think you need it. Melee-wise you can keep the choppa to get 4 S5 attacks, which isn't too shabby, or you could take a Big Choppa or a Power Klaw. I've been having some success with Orks in my local league, and since the general consensus is that Orks are a low tier faction, I figured I'd share some of my strategies with them. 2 x Boyz - Shootas. Honestly I've never seen anyone play orks before but it sounds like fighting them would be fun. In Kill Team, obscured foes – that’s anyone who’s hiding behind cover – are much harder to hit. Most Ork vehicles look fast and fragile, a means to reach the enemy. Genestealer Cults. You can unsubscribe at any time Leader - Kommando Boss Nob - Power Klaw and Combi Flamer. In today’s Kill Team Focus, we’re looking at the unique charms of an Orks kill team, as well as checking out the units and Tactics you’ll be able to use… Orks kill teams are really versatile, with five different units to draw their team members from – from the ‘umble Ork Boy to dakka-spraying Lootas . If you don't kill the target and they fall back out of melee, it's great to have a fresh ork ready to charge back in and tie them down rather than a pile of orks who are left exposed and incapable of charging back in. Good tactics synergy - I don't see this talked about very much, but Orks gain a lot from smart tactics use. However a little trick that’s been picked up is that GW has allowed gretchin/grots to take the leadership specialism so you can run the gretchin revolutionary kommitte and those of us who don’t mind being a bit down and dirty are taking advantage of that fact to have a Cp pumping machine that can completely hide from LOS in any terrain. Both have aura tactics which boost the survivability of your models and both have decent melee options (although the Painboy certainly has the edge with his Power Klaw). 2 x Burner Boyz. New comments cannot be posted and votes cannot be cast. Let's check out which units play to our strengths and/or mitigate our weaknesses: Boyz - A tried and true staple of many an Ork team. Instead, hide your boys in ruins or behind cover or some sort and bait out your opponent with your burnas and/or nobs (preferrably also in cover). You'll often get more mileage out of tactics like DDD, Insane Bravery, Decisive Move, Up and At 'Em!, and Grot Shield to name a few. This drastically increases your chances for making those 9 and 10 inch charges which can be crucial to get early on. on Orks but without any luck. The Killzone box sets have what I consider to be the bare minimum amount of terrain for Kill Team, any less and you'll be at a big disadvantage. Frag cannons are also very gross and should be avoided if at all possible, although a smart pile in move or counter charge may disable it for a turn if you can manage it. One more tip I feel is worth mentioning - You can draw the enemy offsides during the deployment phase. My plan is to build an ork Killteam and then hopefully still be motivated to paint a 40K ork army. It will make things much easier. You can also take up to 2 nobs which are some of the best melee units in Kill Team. Cookies help us deliver our Services. The attack squig costs the same as a boy and does less, so hard pass. Spanners - You can take up to 6 of these guys for some reason. Good melee - Ork boys are cheap and have 3 S4 attacks (with choppas at least), which is pretty good vs most T3/T4 infantry. However games mechanics wise it can be any model other than an ork boy because no respecting Nob is gunna take orders from a boy. Hiding them well will often force your opponent to put their units in a bad position to kill them, allowing you to counter-charge with your boys. Let's start with Ork strengths and weaknesses. I really need to get a hard copy of the rules. Take a Lvl 3 Strategist Big Mek for the following perks: Mission-Critical Mastermind: Your kill team cannot be broken while this model is on the battlefield. It doesn't quite feel like chucking bodies across the map in Orky fashion but orks are a blast. Numbers - Like normal 40k, having more numbers means more wounds, more bodies to hold objectives, and more dice to roll. I think this sort of play is why orks are percieved to be weak even though they have good options. A subreddit dedicated to Warhammer 40000 specialist game, Kill Team. Shooty Ork strategies that work in 40k just don't work in Kill Team, you don't have enough models and DDD is a tactic instead of an army-wide special rule. ), Indiscriminate Dakka (again, nasty on Burnas), and Waaagh! So, deploy your less important units first, and try to bait them into deploying wrong. Okay. If the grot leader bothers you, then a nob leader is an okay choice, although it'll attract more fire than usual (and they already attract a lot fire). This message was edited 1 time. If your ruleset allows it, the extra cards you get from the Ork starter box are extremely nasty, especially Pyromaniak (which combined with DDD make a Burna put out 2d6 S4 autohits for 2 CP, Orky frag cannons! ... diving into the various clans and their lore and color schemes, and looking at how big a commitment an Ork kill team would be — and how fun the KT-eligible units would be to paint. It's definitely an investment and probably not worth running in serious games (you can't in matched play anyways), but the pocket Loota strat is super funny and surprisingly effective vs unwary opponents. I don’t even play Orks and I appreciate this. Included: 5 Burna Boyz: supplied on green plastic, these can be used to represent Krogskulls Boyz, or your own Orks kill team. The other specialisms tend to be "win more" imo, since he'll floor near anything in combat anyway. Morale - Orks are utterly garbage in the morale phase which makes them difficult and unforgiving to play. It's another Warhammer 40k Kill Team Battle Report! A Big Mek with Strength can tear up T3 with 4 S6 attacks. I am just getting into kill team and I have been debating on what faction to fire up. Melee is your home. They're also the only models that have access to the Comms specialism, which is useful for mitigating some of your morale issues via their level 1 tactic, and he can use the +1 to hit on himself to have a better chance of doing something with his gun (or to help a Loota out). New comments cannot be posted and votes cannot be cast. If you find that your boys are being shot off the table regularly on turn 1, you may be putting them out of position or there isn't enough terrain on the table. Hey, thanks so much for the excellent write-up! Grot Shield makes your important guys more survivable, Dakka Dakka Dakka makes Burnas and (maybe) Lootas an actual threat, and Insane Bravery is a godsend late game. Comment on the article's talk page. Page 1 of 2 - Kill Team Tactica: Orks - posted in + Kill Team +: Hello I have tried to find some Killteam info. Me, I am staying away from the Kommandos simply because they are resin. Kommandos are a viable way to pad out your team in lieu of or alongside boys, but remember that you can have 4 boys for every 3 kommandos. 3x Ork Boy [6pts] ++ Total: [100pts] ++ Shooting with an ork list in KILL TEAM. I've been into the lore, and hobby for years but only ever played Blood Bowl and a little necromunda back in the day. 2 x Kommando. See p43. Anyway, just my thoughts. Just played against orks for the first time, i personally dont like it, its too cringe with them dieing like flies, makes me feel bad for my opponent. An expansion for Warhammer 40,000: Kill Team, this box includes 5 plastic miniatures, a scenery set (with exclusive rules! Kill Team: Elites – The Contents Your kill teams are about to get a whole lot more elite, as this weekend sees the aptly named Kill Team: Elites expansion up for pre-order. Again, this isn't necessarily a competitive guide, but it should give you pointers for performing well with Orks in casual/league play. I think this might solve the Orks' dilemma for Kill Team, ie. Warp Charged Gaming 6,296 views. It's a stressful team to play but it's a lot of fun. And get a weapon reload if you're facing fast mellee armies often. He's the only Ork commander that can take the Strategist specialism, which gives you another CP per turn. Limited options - Some of your options are just straight-up bad or outclassed. By using our Services or clicking I agree, you agree to our use of cookies. Press J to jump to the feed. Tau sure love to shoot things. 2d6 at 9"), take each roll separately (do not add the values together) and for each 5+ rolled, take a mortal wound. Capitalize on your opponent's mistakes by punishing with a counter charge. For fluff reasons a boss nob is usually in charge of a mob of boys, or potentially a spanner. Kill Team: Commanders is an expansion for Warhammer 40,000: Kill Team, introducing elite war leaders and experts in the art of battle – Commanders. For specialists do I just pick three characters to give skills to - leader and two others? Space Marines: When fighting a kill team of the Imperium's mascots, it's generally advised to avoid close combat like the plague; only a melee oriented Exarch will perform adequately against them, while even an unspecialized Space Marine can simply flick your average Storm Guardian's head to remove it from existence. boss nob with kombi scorcha and big choppa - demolitions - 16 points, gunner boy - big shoota - heavy - 7 points. Big Choppas are fairly good at wiping out most infantry and Primaris marines (with some luck of course), while the Klaw hits on 4s but has higher strength and better AP. He ended up loosing over half his team, breaking and loosing all but 1 objective. Page 2 of 2 - New Kill Team - Orks - posted in = ORKS =: Thanks for the help! Subject: [SWA] Outfitting an Ork Kill team. Yeah, I am probably going to start an Ork kill team myself down the road. You've sold me on an ork team sir, great write up! … Big Mek/Painboy - These two fill similar roles so I'm putting them together. Great write up...wish we had one of these for every faction. I also feel that Orks get a bad rap, but have played well so far in my hands. 1 x Gunner Boy - Rokkit. I played my first game of Kill Team Arena today, it is much easier to control line of sight during the first few turns. Leader - Kommando Boss Nob - Power Klaw and Combi Flamer. The choppa/slugga loadout is the obvious take here since you'll likely be hitting on 6s with shootas, making the extra melee attack on the choppa more likely to come into play. Can't buff yourself with comms. I picked up Kill Team, and want to build an ork KT, could anyone please advise if this is a decent KT, as I've never actually played a game, so can only go from rule of cool. Subscribe . Don't bother with the ranged options since his BS is still orky. Not getting blasted into oblivion by heavy weapons on the first turn makes a real difference to strategies in KT. It may seem like a hard pass at first but if you combine them with some of the tactics I mentioned above, they can be surprisingly annoying models that serve well in holding objectives and flanking around the board. Lootas - Similar to burnas but instead of the discount flamer you get a discount autocannon. The Emperor's most secretive demon-killing battalion have taken a break from their Warp-slaying duties this week, and David set their sights on the infamous Ork legion commanded by Drake! Nice write up. Tried Arena and I did surprisingly well against an all primaris deathwatch list. They're not half bad in melee either with 2 S4 AP-1 attacks. "Bait" may have been the wrong word. and 'Ere We Go, 'Ere We Go makes your charges even better. Most missions detail that in the case of a tie, the player with the lower force wins. Mostly I am just goingto take model from my collection and put them all into their own Kill team collection. Away then you can hide your models near an objective and start getting uncontested... Comms spanner along is generally a good idea in most matchups currently playing heretic astartes with a Choppa/Kustom... Into Kill Team and I have been debating on what faction to fire up in = =... Make three `` teams. astartes with a Flamer that does d3 autohits instead of the keyboard shortcuts you... You guys thing has 6 wounds and a 4+ save so your will! This is n't necessarily a competitive guide, but have played well so far my. Am planning to set a few Burna boys aside for a Kill Team the opponents where it hurts one your. This so please be critical in the Team that has access to the kustom blasta... Mek/Painboy - these two fill Similar roles so I 'm putting them together every faction straight-up bad or.! Meaner boy with more melee attacks purchase path him in the middle of the best melee in... Or 3 in any given list me flexibility, it gives me flexibility, it me! It may take a turn or two ork kill team reddit you can do okay with Kommandos grots. Close to a `` standard '' type of cruiser as Orks get very,! A fair shake - Pay twice the cost of boy for a new player like myself, do run... And fragile, a discount plasma gun during the deployment phase move and a -1 hit... And adding cover and long range to this, I am going to hit the where. N'T see this talked about very much, but have played well so far, breaking and loosing all 1. 40,000: Kill Team the lower force wins of cruiser as Orks get a hard of! The units so your opponent 's lines thin and charge during the next movement phase if you able! Prefer having more numbers means more wounds, more bodies to hold objectives opponent 's mistakes by punishing with bunch. Options although they pale in comparison to every other army having more numbers means more,! To exploit their deployment fashion but Orks gain a lot of fun, promotions, tips! Specific strategems and try to tailor your list to suit those think Orks are are! Hear from many that they can utilize that has access to the kustom mega blasta, a set., converting, gaming, tactics and strategy: ) the keyboard shortcuts do just. And Big choppa and the distraction of the rules Battle Report this week with.. Find a good idea in most matchups I love the Orks but I hear from many that they bad. And ranged options model in the comments the table with little regard for cover, and the Veteran so. And does less, so hard pass when obscured our Services or clicking I agree, you can.. Are probably the worst across the map in orky fashion but Orks a. Choppa - demolitions - 16 points, gunner boy - Big shoota - heavy - 7 points more bodies hold... Much for the excellent write-up to build an Ork Team sir, write. Ork boy [ 6pts ] ++ Total: [ SWA ork kill team reddit Outfitting an Ork Team,! Model that 's a stressful Team to play starts with a counter charge the goal here is hold. - 16 points, and adding cover and long range to this, think. The terrible armor save and I appreciate this the urge to dump every possible charge into a target surprisingly..., just trying to occupy about 3 models for about 2 turns 3 in any given.... Things you can also take up to you if you want, although I do see. Fragile, a discount autocannon for making those 9 and 10 inch charges which make. Firepower to take overall Go, 'Ere we Go makes your charges even better plus you 'll still a., specialist, and try to bait them into deploying wrong options his... About 3 models for about 2 turns are and are n't in a good opportunity to.. No way to catch up written up something like this so please be in... Get to krumpin does n't quite feel like chucking bodies across the map in orky fashion but Orks gain lot! Have one purpose and that 's a lot of fun upgrade his gun ( but the `` regular Nob. In charge of a mob of boys up the middle of the Boyz to the. I don ’ t even play Orks before but it sounds like fighting them be! Any given list 3 in any given list 'Ere we Go, we... - news, promotions, hobby tips and more dice to roll wounds is surprisingly tough despite the armor! Imo, since he 'll floor near anything in combat anyway you want although. To disable their shooting the urge to dump every possible charge into a target, I am to. Am staying away from the Kommandos simply because they are bad and don ’ t even play before. Shooting in Kill Team Focus so far end of turn 3 he had no way to up! Fairly CP hungry faction, I do n't bother with the highest being 7 his. You 'll still have a couple of decent shooting options although they pale in comparison to every Kill Team real. You bait charges cover – are much harder to hit once per.! A stressful Team to play but it sounds like fighting them would be.. Ork boy gunners, I do n't care much about matchups here, just trying occupy. Wounds is surprisingly tough despite the terrible armor save Burna boys aside for a great game of vs! Models near an objective and start getting points uncontested my collection and put them into. S break it down for you guys an objective and start getting points uncontested of... Is usually in charge of a tie, the player with the options... You ’ ll be able to ensure your mining lasers hit home play... Your tactics - like I 've written up something like this so please be critical in the of. Go makes your charges even better Team Focus so far in my hands it ork kill team reddit! Find their tomb world threatened by the great green menace of the with... Staying away from the Kommandos simply because they are probably the worst have LD 6, the! Specialisms tend to be `` win more '' imo, since he 'll floor near ork kill team reddit in anyway! Ork Killteam and then hopefully still be motivated to paint a 40k Ork army a very real which. Can also take up to 2 nobs which are some of the keyboard shortcuts KT with Orks in casual/league.! Big Choppa/Kustom shoota and that 's still some close combat FIGHTS Orks lose strategems. Over half his Team, ie dump every possible charge into a.... N'T run more than 2 or 3 in any given list against an primaris... Me flexibility, it gives me flexibility, it gives me melee, he also you! Good idea in most matchups n't quite feel like chucking bodies across map! 'Ve got a fun Kill Team orky fashion but Orks are fairly CP hungry faction, I am staying from! ] Outfitting an ork kill team reddit Kill Kroozer is as close to a `` standard '' of! A good position in Kill Team, and the distraction of the table little! Hobbyist, painter, wannabe gamer a subreddit dedicated to Warhammer 40000 specialist game, Kill Battle! 2 of 2 - new Kill Team of a mob of boys, or a... Bad in melee either with 2 S4 AP-1 attacks can take the Strategist specialism, which gives the! Set a few sneaky things you can do okay with Kommandos, grots, and adding and. Boy - Big shoota - heavy - 7 points the enemy offsides during the next phase. The Orks ' dilemma for Kill Team, ork kill team reddit is the first turn makes a real difference strategies! If you run a bunch of boys up the middle of a mob of up... Case in Kill Team Orks lose you will lose he had no way to catch up long sleep, to! Close to a `` standard '' type of cruiser as Orks get the deployment phase since Orks a. Like I 've written up something like this so please be critical in the comments a. Comparison to every other army a post with Ork tactics and more at! 30, 2018 despite the terrible armor save solve the Orks but I hear from that... For all of the heavy gunner - even though they 're the only Ork commander that can take Strategist! Comments can not think of a mob of boys, or potentially a spanner pale in comparison to every Team... So getting 2 per turn is ideal - my general strategy has to. 40K Kill Team Focus so far 's worked well for me - general! Boyz and a -1 to hit once per game so far think more Mork and Gork. Specific strategems and try to bait them into deploying wrong model in the morale which. Specialists do I just pick three characters to give skills to - leader and you that... One of your guys have LD 6, with the pistol at range, which lets you 3d6... My general strategy has been to make three `` teams. Boyz and a Nob, and adding and. Park him in the Team that has access to the kustom mega blasta, a scenery (.

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